Senior Rigger [Rainbow Six]
Core
Designing and building rigging systems for high-quality character assets in AAA games, focusing on skinning, physics, and modelling to support realistic character movement and interaction.
Role type
Senior IC character rigger
Builds
Rigged character assets for gameplay
Domain
Video game development (AAA)
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Character rigging, deformation, scene structures, 3D modelling, 3DS Max or Maya, mentoring artists and animators, full development life-cycle experience
Preferred skills
None stated
Technologies
3DS Max, Maya
Responsibilities
Design and build rigging systems for character assets, ensure cohesive visual style across features, translate mock-ups into high-quality integrated visualisations, conduct in-depth research, participate in peer reviews, mentor Artists and Animators
Seniority
Senior, hands-on IC