Artiste d’interface utilisateur·trice
Core
Design and integrate game UI elements, transforming gameplay concepts into clear, functional, and consistent visual interfaces within proprietary game engines.
Role type
UI Artist (Game Development)
Builds
In-game menus, animations, HUDs, icons, buttons, and visual representations of user journeys.
Domain
Video Game Industry / UI Design
Deliverable
product features
Required skills
Visual design tools (Photoshop, Illustrator, After Effects, Figma, Miro), UX/UI principles, Information Architecture, Creative problem solving, Technical constraints management, UI optimization, Process documentation
Preferred skills
UX design fundamentals, Multidisciplinary collaboration, Visual communication, Receptiveness to feedback
Technologies
Photoshop, Illustrator, After Effects, Figma, Miro, Proprietary Game Engines
Responsibilities
Collaborate with art and UX teams to maintain project visual identity; Translate gameplay concepts into functional UI; Design and integrate visual elements into game engines; Optimize interfaces based on team feedback; Document design processes and share best practices.
Seniority
Mid-level IC