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Team Lead Level Designer [Splinter Cell Remake]

Toronto, ON, ca💼 Full-time🗓 2026-06-08 → 2026-08-01

Core

Lead level design for the Splinter Cell Remake, ensuring quality, direction, and on-time delivery while coaching designers and balancing creative vision with production constraints.

Role type

Senior IC Level Design Team Lead

Builds

Real-time 3D levels for a stealth-action video game

Domain

Video Game Development (Stealth/Action)

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features

Required skills

Level design judgment, people leadership/coaching, production planning and estimation, cross-disciplinary collaboration, bug fixing and polish coordination, team onboarding and hiring support

Preferred skills

Experience with third-person camera games, investigative gameplay mechanics, knowledge of real-time constraints and 3D engines

Technologies

JIRA, Perforce, 3D engines, level editing tools

Responsibilities

Define and uphold level design quality standards; coach and mentor level designers; plan, prioritize, and track tasks; review individual work and provide actionable feedback; coordinate bug fixing and polish efforts; represent the level design team in discussions with project leadership.

Seniority

Senior, hands-on IC with leadership responsibilities

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