Team Lead Level Designer [Splinter Cell Remake]
Core
Lead level design for the Splinter Cell Remake, ensuring quality, direction, and on-time delivery while coaching designers and balancing creative vision with production constraints.
Role type
Senior IC Level Design Team Lead
Builds
Real-time 3D levels for a stealth-action video game
Domain
Video Game Development (Stealth/Action)
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features
Required skills
Level design judgment, people leadership/coaching, production planning and estimation, cross-disciplinary collaboration, bug fixing and polish coordination, team onboarding and hiring support
Preferred skills
Experience with third-person camera games, investigative gameplay mechanics, knowledge of real-time constraints and 3D engines
Technologies
JIRA, Perforce, 3D engines, level editing tools
Responsibilities
Define and uphold level design quality standards; coach and mentor level designers; plan, prioritize, and track tasks; review individual work and provide actionable feedback; coordinate bug fixing and polish efforts; represent the level design team in discussions with project leadership.
Seniority
Senior, hands-on IC with leadership responsibilities