Directrice, Directeur de jeu [Assassin's Creed]
Core
Transforming creative vision into a consistent and engaging game experience by guiding design teams and overseeing game progression, pacing, balance, and overall quality.
Role type
Senior Game Director (Action RPG / Open World)
Builds
AAA video games (e.g., Assassin's Creed) for global audiences
Domain
Video Game Development / Interactive Entertainment
Deliverable
production ML models | product features
Required skills
Game design leadership, game mechanics design, system design (progression, combat, AI), technical engine understanding, data analysis, market trend analysis
Preferred skills
Mentorship, cross-functional collaboration, live service operations, community engagement
Technologies
Unity, Unreal Engine
Responsibilities
Define and communicate a clear game design vision throughout production; mentor and support designers in creating mechanics, systems, and AI behaviors; collaborate with creative leadership and production on budgets and timelines; adapt design direction based on technical constraints and playtest results; monitor post-launch features and adjust the game based on data analysis.
Seniority
Senior, hands-on IC with leadership responsibilities