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Directrice, Directeur de jeu [Assassin's Creed]

Montreal, QC, ca💼 Full-time🗓 2026-05-11 → 2026-07-31

Core

Transforming creative vision into a consistent and engaging game experience by guiding design teams and overseeing game progression, pacing, balance, and overall quality.

Role type

Senior Game Director (Action RPG / Open World)

Builds

AAA video games (e.g., Assassin's Creed) for global audiences

Domain

Video Game Development / Interactive Entertainment

Deliverable

production ML models | product features

Required skills

Game design leadership, game mechanics design, system design (progression, combat, AI), technical engine understanding, data analysis, market trend analysis

Preferred skills

Mentorship, cross-functional collaboration, live service operations, community engagement

Technologies

Unity, Unreal Engine

Responsibilities

Define and communicate a clear game design vision throughout production; mentor and support designers in creating mechanics, systems, and AI behaviors; collaborate with creative leadership and production on budgets and timelines; adapt design direction based on technical constraints and playtest results; monitor post-launch features and adjust the game based on data analysis.

Seniority

Senior, hands-on IC with leadership responsibilities

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