3D Creature Artist
Core
Creating realistic 3D creatures with fantastical details, including mesh sculpting, texturing, and fur/hair card work for an indie open-world RPG.
Role type
3D Creature Artist (Volunteer)
Builds
3D creature assets for The Lays of Althas: Sundered Order
Domain
Indie game development / Fantasy RPG
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Mesh sculpting, Texturing, Fur/Hair Card experience, Physically-based Rendering (PBR), Low-poly/game-ready asset creation, Full texturing (Diffuse, Normal, Displacement), Concept art interpretation
Preferred skills
Rigging and Skinning experience, Teaching junior members
Technologies
Unreal Engine 4, 3DS Max, Maya, Blender, Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat
Responsibilities
Creating realistic creature meshes and textures, Creating Fur sculpts using Hair Card and Alpha Planes, Working effectively from pre-defined concept art and designs, Providing constructive criticism and feedback
Seniority
Junior to Mid-level, hands-on IC