CareerPlan

引擎工程师(UGC)-Bluesea

北京Full-time2026-09-28 → 2026-11-10

Core

Develop streaming loading, multi-level LOD, and dynamic weather systems for ultra-large-scale terrain in a game engine.

Role type

Senior IC engine engineer (graphics/rendering)

Builds

Real-time rendering pipeline for large-scale open-world games

Domain

Game development / Computer Graphics

Required skills

C++, C#, HLSL, GLSL, PBR, multi-threading, memory management, GPU-driven rendering, performance optimization

Preferred skills

Physics engine integration, animation systems (IK, Ragdoll), large-map shooter architecture experience

Technologies

C++, C#, HLSL, GLSL, PBR

Responsibilities

Implement streaming loading and dynamic weather systems; Maintain and extend core engine modules; Design and optimize GPU-driven rendering pipelines.

Seniority

Senior, hands-on IC