引擎工程师(UGC)-Bluesea
Core
Develop streaming loading, multi-level LOD, and dynamic weather systems for ultra-large-scale terrain in a game engine.
Role type
Senior IC engine engineer (graphics/rendering)
Builds
Real-time rendering pipeline for large-scale open-world games
Domain
Game development / Computer Graphics
Required skills
C++, C#, HLSL, GLSL, PBR, multi-threading, memory management, GPU-driven rendering, performance optimization
Preferred skills
Physics engine integration, animation systems (IK, Ragdoll), large-map shooter architecture experience
Technologies
C++, C#, HLSL, GLSL, PBR
Responsibilities
Implement streaming loading and dynamic weather systems; Maintain and extend core engine modules; Design and optimize GPU-driven rendering pipelines.
Seniority
Senior, hands-on IC