Staff Simulation Architect - Core Simulation Platform
Core
Architecting the core simulation platform for Apollo humanoid robots, enabling fast RL training, controls validation, and CI/CD integration testing for millions of parallel experiences daily.
Role type
Staff Software Architect (Core Simulation Platform)
Builds
Cloud-native pipelines for high-throughput simulation, distributed systems for policy training and controls validation
Domain
Robotics (Humanoid) + Distributed Systems + Applied AI
Deliverable
production ML models | infrastructure
Required skills
C++/Python, distributed high-throughput system architecture, cloud platform expertise (AWS/GCP/Azure), Ray/Kubernetes, CI/CD, architectural trade-off decision-making
Preferred skills
Robotics concepts (kinematics/dynamics/controls), modern robotic simulators (Isaac Lab/MuJoCo), Reinforcement Learning
Technologies
Ray, Kubernetes, AWS, GCP, Azure, C++, Python
Responsibilities
Own architecture of high-performance distributed simulation systems, design cloud-native pipelines for massive parallelization, define core abstractions and APIs for extensibility, set technical direction on performance and scalability, define platform roadmap, partner with Controls/AI/Perception leadership, mentor senior engineers
Seniority
Staff, hands-on IC with strategic scope
