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Staff Simulation Architect - Core Simulation Platform

HQ💼 Full-time🗓 2026-09-02 → 2026-09-25

Core

Architecting the core simulation platform for Apollo humanoid robots, enabling fast RL training, controls validation, and CI/CD integration testing for millions of parallel experiences daily.

Role type

Staff Software Architect (Core Simulation Platform)

Builds

Cloud-native pipelines for high-throughput simulation, distributed systems for policy training and controls validation

Domain

Robotics (Humanoid) + Distributed Systems + Applied AI

Deliverable

production ML models | infrastructure

Required skills

C++/Python, distributed high-throughput system architecture, cloud platform expertise (AWS/GCP/Azure), Ray/Kubernetes, CI/CD, architectural trade-off decision-making

Preferred skills

Robotics concepts (kinematics/dynamics/controls), modern robotic simulators (Isaac Lab/MuJoCo), Reinforcement Learning

Technologies

Ray, Kubernetes, AWS, GCP, Azure, C++, Python

Responsibilities

Own architecture of high-performance distributed simulation systems, design cloud-native pipelines for massive parallelization, define core abstractions and APIs for extensibility, set technical direction on performance and scalability, define platform roadmap, partner with Controls/AI/Perception leadership, mentor senior engineers

Seniority

Staff, hands-on IC with strategic scope

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