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Technical Designer in Animation

Cary💼 Full-time🗓 2026-08-25 → 2026-09-26

Core

Design and create gameplay animation systems to facilitate appealing, high-quality character motion for games.

Role type

Technical Designer in Animation (IC)

Builds

Complex movement systems, animation state machines, and runtime solutions for Unreal Engine games.

Domain

Video Game Development / Character Animation

Deliverable

production ML models | product features

Required skills

Animation sense (realistic/stylized), Animation pipelines (Maya, MotionBuilder, Unreal Engine Control Rig), Gameplay animation tools (blend trees, state machines), Unreal Engine Animation Blueprints, Problem-solving, Technical documentation

Preferred skills

AAA game development experience, Large team experience with Unreal Engine, C++ knowledge

Technologies

Unreal Engine, Maya, MotionBuilder, Control Rig, Animation Blueprints

Responsibilities

Design and implement animation behavior tools/techniques/philosophies; Analyze, troubleshoot, and solve in-game animation implementation issues; Collaborate with Animation, Design, and Programming departments; Maintain style and quality bar for animations; Improve animation pipeline/workflow and provide training/documentation.

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