Technical Designer in Animation
Core
Design and create gameplay animation systems to facilitate appealing, high-quality character motion for games.
Role type
Technical Designer in Animation (IC)
Builds
Complex movement systems, animation state machines, and runtime solutions for Unreal Engine games.
Domain
Video Game Development / Character Animation
Deliverable
production ML models | product features
Required skills
Animation sense (realistic/stylized), Animation pipelines (Maya, MotionBuilder, Unreal Engine Control Rig), Gameplay animation tools (blend trees, state machines), Unreal Engine Animation Blueprints, Problem-solving, Technical documentation
Preferred skills
AAA game development experience, Large team experience with Unreal Engine, C++ knowledge
Technologies
Unreal Engine, Maya, MotionBuilder, Control Rig, Animation Blueprints
Responsibilities
Design and implement animation behavior tools/techniques/philosophies; Analyze, troubleshoot, and solve in-game animation implementation issues; Collaborate with Animation, Design, and Programming departments; Maintain style and quality bar for animations; Improve animation pipeline/workflow and provide training/documentation.