Senior Technical Designer in Animation
Core
Design and create gameplay animation systems that facilitate appealing, high-quality character motion using technical understanding of character animation.
Role type
Senior Technical Designer in Animation (hands-on IC)
Builds
Complex movement systems, animation state machines, and runtime solutions for games
Domain
Interactive entertainment / Game development
Deliverable
production ML models | product features
Required skills
Animation sense, realistic and stylized character motion, animation pipelines, Maya, MotionBuilder, Unreal Engine, Control Rig, blend trees, state machines, Unreal Engine Animation Blueprints, problem-solving, written communication
Preferred skills
AAA game development experience, large team experience, established game engine experience, Unreal Engine experience, C++ knowledge
Technologies
Maya, MotionBuilder, Unreal Engine, Control Rig, Animation Blueprints
Responsibilities
Create animation behavior tools/techniques/philosophies for complex movement systems; Design and implement animation state machines/behaviors and runtime solutions; Analyze, troubleshoot, and solve in-game animation implementation issues; Collaborate with animation leadership to maintain style and quality bar; Improve animation pipeline/workflow and provide solutions for technical animation problems
Seniority
Senior, hands-on IC