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Senior Technical Designer in Animation

Cary💼 Full-time🗓 2026-07-28 → 2026-09-26

Core

Design and create gameplay animation systems that facilitate appealing, high-quality character motion using technical understanding of character animation.

Role type

Senior Technical Designer in Animation (hands-on IC)

Builds

Complex movement systems, animation state machines, and runtime solutions for games

Domain

Interactive entertainment / Game development

Deliverable

production ML models | product features

Required skills

Animation sense, realistic and stylized character motion, animation pipelines, Maya, MotionBuilder, Unreal Engine, Control Rig, blend trees, state machines, Unreal Engine Animation Blueprints, problem-solving, written communication

Preferred skills

AAA game development experience, large team experience, established game engine experience, Unreal Engine experience, C++ knowledge

Technologies

Maya, MotionBuilder, Unreal Engine, Control Rig, Animation Blueprints

Responsibilities

Create animation behavior tools/techniques/philosophies for complex movement systems; Design and implement animation state machines/behaviors and runtime solutions; Analyze, troubleshoot, and solve in-game animation implementation issues; Collaborate with animation leadership to maintain style and quality bar; Improve animation pipeline/workflow and provide solutions for technical animation problems

Seniority

Senior, hands-on IC

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