Technical Artist
Core
Building and scaling a robotics simulation environment for autonomous construction machines to validate end-to-end systems and close the sim-to-real gap.
Role type
Senior Technical Artist (Robotics Simulation)
Builds
Real-time 3D simulation environments for autonomous excavators and construction equipment
Domain
Robotics, Autonomous Systems, Construction Technology
Deliverable
production ML models
Required skills
Real-time 3D development, 3D modeling, texturing, rigging, animation, PBR materials, lighting, performance optimization, Unreal Engine
Preferred skills
Robotics simulation, Isaac Sim, Omniverse, neural rendering (Gaussian splats, NeRFs)
Technologies
Unreal Engine, Isaac Sim, Omniverse
Responsibilities
Own the 3D content generation and curation pipeline for an autonomous construction simulator; Develop simulation systems that support ML-based autonomy, evaluation, and safety validation; Improve realism and performance to better reflect real-world behavior; Help guide strategy in procedural scene generation and rendering techniques
Seniority
Senior, hands-on IC
