CareerPlan

Technical Artist

San Francisco, CAFull-time2026-10-27 → 2026-11-12

Core

Building and scaling a robotics simulation environment for autonomous construction machines to validate end-to-end systems and close the sim-to-real gap.

Role type

Senior Technical Artist (Robotics Simulation)

Builds

Real-time 3D simulation environments for autonomous excavators and construction equipment

Domain

Robotics, Autonomous Systems, Construction Technology

Deliverable

production ML models

Required skills

Real-time 3D development, 3D modeling, texturing, rigging, animation, PBR materials, lighting, performance optimization, Unreal Engine

Preferred skills

Robotics simulation, Isaac Sim, Omniverse, neural rendering (Gaussian splats, NeRFs)

Technologies

Unreal Engine, Isaac Sim, Omniverse

Responsibilities

Own the 3D content generation and curation pipeline for an autonomous construction simulator; Develop simulation systems that support ML-based autonomy, evaluation, and safety validation; Improve realism and performance to better reflect real-world behavior; Help guide strategy in procedural scene generation and rendering techniques

Seniority

Senior, hands-on IC