Junior Puzzle Level Designer (Project Based)
Core
Design exciting, well-paced, and finely balanced levels for top game franchises (EA, Ubisoft, King, Rovio, Futureplay) as part of a project-based partnership.
Role type
Junior Puzzle Level Designer (Project Based)
Builds
World-class levels for casual puzzle game franchises
Domain
Video Games / Puzzle
Required skills
Level design aptitude, Free-to-play and puzzle design fundamentals, Game play creation instincts, Iteration and play testing, Casual game audience understanding, English proficiency
Preferred skills
Post-secondary degree in game design, Portfolio of game jam or hobby projects, Experience with free-to-play casual puzzle games, Collaborative spirit
Technologies
Game engines (implied by level design), Iteration tools
Responsibilities
Design exciting, well-paced and finely balanced levels; Work closely with teammates and partners to align work to product vision; Use iteration, internal play tests, metrics, and feedback to refine work; Implement creative ideas for new levels and create "wow moments"; Actively play casual puzzle games to understand the casual audience and hone craft
Seniority
Junior, hands-on IC