3D Animator (Project Based)
Core
Create high-quality, believable 3D animations for in-game characters, creatures, and objects, including rigging and motion capture editing.
Role type
3D Animator (Project Based)
Builds
In-game character and object animations for video games
Domain
Video Game Development
Required skills
3D animation principles, character rigging and skinning, motion capture editing, game engine integration, asset optimization, industry-standard pipelines
Preferred skills
Substance Designer, Zbrush
Technologies
Maya, 3DS Max, Blender, Unreal Engine 5, Unity, Zbrush, Adobe Photoshop, Substance Painter
Responsibilities
Create walking, running, jumping, talking, and interaction animations; create animator-friendly rigs; edit and refine motion capture data; collaborate with designers, artists, and programmers; integrate animations into game engines; manage assets for memory and performance; meet project deadlines.
Seniority
Mid-Senior (3-5 years experience)