CareerPlan

3D Animator (Project Based)

BrasilFull-time2026-10-29 → 2026-10-30

Core

Create high-quality, believable 3D animations for in-game characters, creatures, and objects, including rigging and motion capture editing.

Role type

3D Animator (Project Based)

Builds

In-game character and object animations for video games

Domain

Video Game Development

Required skills

3D animation principles, character rigging and skinning, motion capture editing, game engine integration, asset optimization, industry-standard pipelines

Preferred skills

Substance Designer, Zbrush

Technologies

Maya, 3DS Max, Blender, Unreal Engine 5, Unity, Zbrush, Adobe Photoshop, Substance Painter

Responsibilities

Create walking, running, jumping, talking, and interaction animations; create animator-friendly rigs; edit and refine motion capture data; collaborate with designers, artists, and programmers; integrate animations into game engines; manage assets for memory and performance; meet project deadlines.

Seniority

Mid-Senior (3-5 years experience)