(Senior) Game Designer - Systems & Economy (f/m/d)
Core
Designing and maintaining the economy, progression, and monetization systems for a live mobile free-to-play idle tycoon game.
Role type
Senior Game Designer (Systems & Economy)
Builds
Mobile free-to-play idle tycoon game (Nightclub Tycoon)
Domain
Mobile Gaming / Free-to-Play / Idle Tycoon
Required skills
Game economy design, F2P monetization strategy, Data analysis, LiveOps planning, Spreadsheet modeling, Genre expertise
Preferred skills
Simulation tools (Machinations), SQL, AI-assisted design workflows
Technologies
BigQuery, Spreadsheets, Simulation tools
Responsibilities
Designing, balancing, and maintaining the game economy (currencies, sinks, sources, progression vectors, event economies); Owning F2P monetization (IAP design, offer strategy, ad placements, conversion optimization, pricing); Building economy models in spreadsheets and simulation tools; Using player data (BigQuery) to identify and fix experience breaks; Planning and balancing LiveOps content (events, limited-time offers, seasonal content); Working directly with developers and artists in a small, cross-functional team
Seniority
Senior, hands-on IC