Principal Software Engineer - Foundations Developer Experience & Workflows
Core
Lead technical design and execution of major improvements to VALORANT's Unreal Engine-based development platform to enable developers across disciplines to build content and experiences for players.
Role type
Principal Software Engineer (Game Engine Development & Developer Experience)
Builds
Unreal Editor, around-editor developer tooling, and capabilities for agent, map, skin, and mode development in VALORANT.
Domain
Video Games (Tactical Shooter) / Game Engine Development
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
C++ (5+ years), Game Engine Development (Unreal/Unity/Frostbite), Technical Leadership, Cross-team Architecture, Mentoring, Requirements Gathering, Release Management, Creative Workflow Optimization
Preferred skills
C#, Console Platform Development (Xbox/PlayStation), Agile/Continuous Delivery, Game Client Features, Content Pipelines
Technologies
Unreal Engine, Unreal Editor, C++, C#
Responsibilities
Write high-standard production code for the development platform; Define and drive technical direction for organization-sized efforts spanning multiple teams; Create new capabilities and reduce pain points in content creation workflows; Mentor engineers, tech artists, and tech designers; Act as a role model for team values and standards.
Seniority
Principal, hands-on IC with strategic scope