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Simulation & Game Developer (Autonomous Systems)

Washington, Washington, D.C.🌐 Remote💼 Full-time💰 $140,770–$140,770🗓 2026-05-10 → 2026-07-31

Company Intro

TurbineOne is the frontline perception company. We deliver decision advantage, better situational awareness, and stronger force protection. Our customers love how we automate the right portions of the military intelligence cycle while keeping them in the loop. The company is a small, fast-moving, and high-performance startup backed by the best DefenseTech venture capitalists. Job Title: Senior / Principal, Simulation & Game Developer (Autonomous Systems) Reporting to: Applied Robotics Engineering Manager Location: Geographically flexible (remote-friendly) Required skills: 5+ years of experience in game development, simulation engineering, or interactive 3D application development Strong experience with Unreal Engine (preferred) or Unity, including physics systems and environment creation Experience building tools or systems for user-generated content (e.g., level editors, scenario builders, modding tools) Strong sense of UX for interactive tools—especially for non-technical users Preferred skills: Familiarity with simulation frameworks such as AirSim, Gazebo, or similar Experience integrating external systems or APIs into game engines (e.g., networking, real-time data, control systems) Understanding of enemy AI, complex scripting behaviors or other NPC mechanics Experience working through ambiguity and shaping early-stage products Bonus: familiarity with robotics concepts (ROS, MAVLink, etc.) or prior work in simulation for autonomy Technologies: Unreal Engine (preferred, with AirSim) or Unity Responsibilities: Own the design and development of a simulation platform that enables users to create and test real-world autonomous vehicle scenarios Build immersive, physics-based environments using Unreal Engine (preferred, with AirSim) or Unity Integrate TurbineOne’s autonomy software into simulation environments as controllable agents Develop intuitive tooling and UX that allows non-technical users to configure scenarios, define conditions, and evaluate outcomes Create systems for scenario scripting, playback, telemetry visualization, and analysis Collaborate closely with robotics engineers to ensure simulation fidelity and alignment with real-world vehicle behavior Balance realism with usability—build simulations that are both technically meaningful and easy to interact with Be a product owner—define and drive the vision for simulation capabilities; there are no tickets to crunch here Dream big—prototype, experiment, and iterate quickly on new ideas for how simulation can accelerate autonomy development and testing Seniority: Senior / Principal Domain: Simulation & Game Development, Robotics, Autonomous Systems

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