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Lead Systems Designer - Star Trek Fleet Command

Barcelona💼 Full-time🗓 2026-09-17 → 2026-09-26

Core

Lead Systems Designer owning standards, direction, and experiences for player growth and mastery in a live 4X MMO, directing feature pipelines and crafting compelling gameplay loops.

Role type

Lead Systems Designer (Live Ops / 4X MMO)

Builds

Monthly content releases, resource generation systems, spending models, time gating, and power growth mechanics for Star Trek Fleet Command.

Domain

Mobile Gaming, 4X Strategy, MMO, Free-to-Play

Deliverable

production ML models | product features

Required skills

Game design leadership, F2P systems design, progression modelling, economy design, power curve balancing, pacing design, cross-functional collaboration, data-driven design direction, spreadsheet modelling (Excel/Google Sheets), mentorship

Preferred skills

4X genre expertise, SQL/scripting/simulation tools, alliance/co-op system design, Star Trek/sci-fi knowledge

Technologies

Excel, Google Sheets, SQL

Responsibilities

Own design standards and direction for player growth; direct designers and UX specialists in feature pipelines; build and refine gameplay systems for resource generation and power growth; mentor designers in systems and economy design; model economies and progression pacing; evaluate performance using data and playtests; plan for long-term content extensibility.

Seniority

Senior, hands-on IC with management responsibilities

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