Lead Systems Designer - Star Trek Fleet Command
Core
Lead Systems Designer owning standards, direction, and experiences for player growth and mastery in a live 4X MMO, directing feature pipelines and crafting compelling gameplay loops.
Role type
Lead Systems Designer (Live Ops / 4X MMO)
Builds
Monthly content releases, resource generation systems, spending models, time gating, and power growth mechanics for Star Trek Fleet Command.
Domain
Mobile Gaming, 4X Strategy, MMO, Free-to-Play
Deliverable
production ML models | product features
Required skills
Game design leadership, F2P systems design, progression modelling, economy design, power curve balancing, pacing design, cross-functional collaboration, data-driven design direction, spreadsheet modelling (Excel/Google Sheets), mentorship
Preferred skills
4X genre expertise, SQL/scripting/simulation tools, alliance/co-op system design, Star Trek/sci-fi knowledge
Technologies
Excel, Google Sheets, SQL
Responsibilities
Own design standards and direction for player growth; direct designers and UX specialists in feature pipelines; build and refine gameplay systems for resource generation and power growth; mentor designers in systems and economy design; model economies and progression pacing; evaluate performance using data and playtests; plan for long-term content extensibility.
Seniority
Senior, hands-on IC with management responsibilities