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Senior Engineer, Graphics - Unannounced Project

Barcelona🌐 Remote💼 Full-time🗓 2026-07-27 → 2026-09-26

Core

Develop and optimize real-time rendering features for a cross-platform Strategy/MMO game on mobile devices.

Role type

Senior Graphics Engineer (Mobile)

Builds

Real-time rendering features and optimizations for mobile games

Domain

Mobile Gaming / Real-time Graphics

Deliverable

production ML models | product features

Required skills

C++, Vulkan, Metal, Unity Scriptable Render Pipeline (SRP), GPU performance profiling, shader programming (HLSL/GLSL/MSL), mobile GPU architecture knowledge

Preferred skills

UE5 Nanite/Lumen experience, custom engine development, open-source graphics contributions, cross-platform rendering (PC/Console)

Technologies

Vulkan, Metal, Unity, RenderDoc, Perfetto, Xcode GPU Debugger, Mali/Snapdragon profilers

Responsibilities

Develop and optimize real-time rendering features on mobile platforms using Vulkan and Metal; Implement clustered/meshlet-based geometry systems and GPU-driven visibility/culling; Integrate modern rendering techniques like clustered lighting, TAA, and TSR; Profile GPU/CPU performance and analyze bottlenecks; Optimize GPU memory layout and draw submission strategies; Collaborate with engine and content teams on visual quality and performance goals

Seniority

Senior, hands-on IC

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