Senior Animation Technical Artist
Core
Technical R&D and quality breakthroughs for the runtime animation system in a dual-perspective shooter game, focusing on character movement, aiming, weapon handling, and combat states.
Role type
Senior IC Animation Technical Artist with team leadership
Builds
Runtime animation systems, procedural animation, animation graphs, and state orchestration for a high-quality PvP shooter
Domain
Video Games / Realistic PvP Shooter
Deliverable
production ML models | product features
Required skills
Runtime animation development, procedural animation, animation graphs, state orchestration, DCC tools, scripting, toolchains, cross-team collaboration, technical standards definition, matrix-style leadership, multi-engine familiarity, high-concurrency multiplayer optimization
Preferred skills
Call of Duty PvP experience, international project collaboration, AI/Agents for animation data processing and automation, experience with multiple game engines
Technologies
DCC tools, scripting, toolchains, game engines (unspecified)
Responsibilities
Design and implement core animation solutions, resolve animation quality issues across assets and runtime, establish technical specifications and review standards, mentor animation TAs, drive cross-team implementation of animation systems
Seniority
Senior, hands-on IC with team leadership