CareerPlan

Middle/Senior Lighting Artist (Unreal Engine 5)

UkraineRemoteFull-time2026-11-03 → 2026-11-10
Hybrid

Core

Create and iterate on lighting for levels and scenes in Unreal Engine 5, supporting the game's art direction and atmosphere.

Role type

Middle/Senior Lighting Artist (Unreal Engine 5)

Builds

Levels, scenes, sky/atmosphere effects, and optimized lighting for game hardware

Domain

Video game development (AAA/Indie)

Required skills

Lighting fundamentals (colour theory, composition, contrast, mood, exposure), Unreal Engine 5, materials and light interaction, lighting optimization within performance budgets, pipeline establishment and documentation, cross-functional collaboration

Preferred skills

Shipped commercial game experience, virtual shadow maps, ray tracing, baked lighting workflows (Lightmass, GPU Lightmass), Niagara, Blueprints, Python, live art pipeline experience, version control (Perforce, Git), sci-fi or strategy game visuals

Technologies

Unreal Engine 5, Lightmass, GPU Lightmass, Niagara, Blueprints, Python, Perforce, Git

Responsibilities

Create and iterate on lighting for levels and scenes; Establish lighting pipelines and best practices; Build and tune sky, atmosphere, fog, volumetric effects, and time-of-day/weather variations; Use lighting to support gameplay readability; Profile and optimise lighting for target hardware; Review lighting in-engine and incorporate feedback; Identify and fix lighting-related issues

Seniority

Middle/Senior, hands-on IC