Middle/Senior Lighting Artist (Unreal Engine 5)
Core
Create and iterate on lighting for levels and scenes in Unreal Engine 5, supporting the game's art direction and atmosphere.
Role type
Middle/Senior Lighting Artist (Unreal Engine 5)
Builds
Levels, scenes, sky/atmosphere effects, and optimized lighting for game hardware
Domain
Video game development (AAA/Indie)
Required skills
Lighting fundamentals (colour theory, composition, contrast, mood, exposure), Unreal Engine 5, materials and light interaction, lighting optimization within performance budgets, pipeline establishment and documentation, cross-functional collaboration
Preferred skills
Shipped commercial game experience, virtual shadow maps, ray tracing, baked lighting workflows (Lightmass, GPU Lightmass), Niagara, Blueprints, Python, live art pipeline experience, version control (Perforce, Git), sci-fi or strategy game visuals
Technologies
Unreal Engine 5, Lightmass, GPU Lightmass, Niagara, Blueprints, Python, Perforce, Git
Responsibilities
Create and iterate on lighting for levels and scenes; Establish lighting pipelines and best practices; Build and tune sky, atmosphere, fog, volumetric effects, and time-of-day/weather variations; Use lighting to support gameplay readability; Profile and optimise lighting for target hardware; Review lighting in-engine and incorporate feedback; Identify and fix lighting-related issues
Seniority
Middle/Senior, hands-on IC