Middle/Senior Technical/VFX Artist
Core
Design, create, and implement special effects (VFX), materials, shaders, and lighting for a self-developed console game using Unreal Engine 5.
Role type
Senior IC Technical/VFX Artist
Builds
In-game special effects, optimized rendering pipelines, and finalized visual style for console games
Domain
Video game development (console/PC)
Required skills
Unreal Engine 5, Niagara particle system, custom shaders, lighting setup, scene optimization, material functions, rendering performance profiling
Preferred skills
Procedural content generation (Houdini, PCG), version control (Perforce, Git), sci-fi/strategy game visuals, shipped commercial title experience
Technologies
Unreal Engine 5, Niagara, Houdini, Perforce, Git, Unreal Insights, GPU Visualizer
Responsibilities
Develop and maintain art pipelines from asset import to in-game integration; Create and optimize materials, shaders, and Material Functions; Drive creation of special effects using Niagara; Profile and optimize rendering performance (CPU, GPU, memory); Finalize visuals on in-game levels including lighting and post effects; Evaluate new Unreal Engine features and propose workflow improvements
Seniority
Senior, hands-on IC