CareerPlan

Middle/Senior Technical/VFX Artist

EuropeRemoteFull-time2026-11-04 → 2026-11-10
Hybrid

Core

Design, create, and implement special effects (VFX), materials, shaders, and lighting for a self-developed console game using Unreal Engine 5.

Role type

Senior IC Technical/VFX Artist

Builds

In-game special effects, optimized rendering pipelines, and finalized visual style for console games

Domain

Video game development (console/PC)

Required skills

Unreal Engine 5, Niagara particle system, custom shaders, lighting setup, scene optimization, material functions, rendering performance profiling

Preferred skills

Procedural content generation (Houdini, PCG), version control (Perforce, Git), sci-fi/strategy game visuals, shipped commercial title experience

Technologies

Unreal Engine 5, Niagara, Houdini, Perforce, Git, Unreal Insights, GPU Visualizer

Responsibilities

Develop and maintain art pipelines from asset import to in-game integration; Create and optimize materials, shaders, and Material Functions; Drive creation of special effects using Niagara; Profile and optimize rendering performance (CPU, GPU, memory); Finalize visuals on in-game levels including lighting and post effects; Evaluate new Unreal Engine features and propose workflow improvements

Seniority

Senior, hands-on IC