Game Balance Designer (temporary 3-month contract)
Core
Rebuild the in-game economy and bring system-level rigour to live-ops balancing for a mature F2P project.
Role type
Senior Game Balance Designer (Economy & Live-Ops)
Builds
In-game economy, monetisation layers, live-ops events, and reward systems
Domain
Mobile gaming, Free-to-Play (F2P), Live Operations
Deliverable
production ML models | product features
Required skills
F2P economy design, live-ops balancing, SQL, BI tools, advanced Excel/spreadsheet modelling, statistics, A/B testing, systems thinking
Preferred skills
Economy simulations, match-3/casual/puzzle game experience
Technologies
SQL, BI tools, Excel
Responsibilities
Diagnose game economy state via data analysis, configure and maintain in-game economy and monetisation, design and tune live-ops balance across the whole layer, establish systematic workflows for live-ops balancing, shape event calendar synergy, build and maintain balance models and documentation, analyse balance and monetisation to propose data-backed changes, validate and ship balance changes with producers and designers
Seniority
Senior, hands-on IC