Graphics compiler tooling and test engineer
Core
Develop unit tests for Qualcomm's Adreno GPU compiler by writing shaders, identifying performance enhancements, and reporting functional issues to enable high-performance graphics and compute.
Role type
Graphics compiler tooling and test engineer
Builds
Unit tests and test automation for GPU compiler products
Domain
Mobile graphics, GPU compilers, VR/AR, IoT, AI
Required skills
C/C++, Python, shader development, GPU performance analysis, OpenGL/DirectX/Vulkan, SQL/PostgreSQL, REST API design, database schema modeling, 3D graphics profiling, game engine knowledge (Unreal/Unity)
Preferred skills
Rendering pipeline understanding, technical training material creation, framework development
Technologies
C, C++, Python, Django, SQL, PostgreSQL, RenderDoc, Pix, NSight, Unreal, Unity
Responsibilities
Write shaders for specific test scenarios, identify potential performance enhancements, report functional issues, develop unit tests, collaborate with internal teams and customers
Seniority
Mid-level, hands-on IC