Software Engineer, Engine Productivity
Core
Own and evolve code-coverage reporting pipelines, build diagnostics for engine-test health, and maintain cross-platform unit-test harnesses for PS4 and PS5.
Role type
Software Engineer, Engine Productivity
Builds
Code-coverage reporting pipelines, diagnostics, unit-test harnesses, and test system improvements
Domain
Game engine development, C++ tooling, build systems
Required skills
C/C++, Python, debugging, build configurations, data analysis, cross-team initiative driving
Responsibilities
Own and evolve full and patch-level code-coverage reporting pipelines, Build diagnostics and reporting pipelines that surface engine-test health, Maintain cross-platform unit-test harnesses including for PS4 and PS5, Maintain the ReferenceClient and extend it to new integration-test scenarios, Ship improvements to the buck2 test system, Partner with senior and staff engineers to improve C++ unit testing