Junior/Middle Game Unity Developer (Playable Ads) - (Based in HCMC)
Core
Build mini, data-driven versions of existing games to convert audiences into users through engaging, interactive playable ads.
Role type
Junior/Middle IC Unity Developer (Playable Ads)
Builds
Production-ready playable ad variants and interactive end card templates for UA campaigns
Domain
Mobile gaming (casual/hyper-casual) + User Acquisition
Deliverable
production ML models | product features
Required skills
Unity, C#, game programming design patterns (singleton, observer, facade, object pooling), lightweight build optimization, A/B testing instrumentation
Preferred skills
Luna (Create/Playable) framework, web game frameworks (Cocos, Phaser), music or rhythm game genres, AI-assisted development tools
Technologies
Unity, C#, Luna, Cocos, Phaser
Responsibilities
Convert existing games into playable demos; collaborate with UA and Creative teams on hypotheses and strategies; code and maintain playable ads using Unity/C#; integrate creative assets and build customizable end card templates; iterate ad variants to maximize conversion; adopt AI tools to speed up production
Seniority
Junior/Middle, hands-on IC