CareerPlan

Tech Artist Character Animation w/m/d

Wiesbaden oder RemoteRemoteFull-time2026-06-30 → 2026-11-10

Core

Implement and extend character animation systems in Unreal Engine, integrating animations into gameplay mechanics and supporting vehicle technical setups.

Role type

Tech Artist (Character Animation & Vehicle Setup)

Builds

Robust, reusable character animation setups (including MetaHuman workflows) and vehicle configurations for gameplay/physics systems.

Domain

Video Games / Real-time 3D

Required skills

Unreal Engine Character Animation, Animation Blueprints, State Machines, Blend Spaces, Motion Capture (Cleanup, Editing, Retargeting), MetaHuman Optimization, Vehicle Technical Setup, Blueprint scripting

Preferred skills

Scripting/Programming for tool/pipeline improvement, Motion Matching/Pose Search, Gameplay Ability System, Camera Systems/Sequencer, Unreal Animation Framework

Responsibilities

Implement and develop character animation systems in Unreal Engine; integrate new animations into existing gameplay mechanics; support character art setup and vehicle technical configuration; debug complex state and setup problems; standardize workflows and document best practices.

Seniority

Mid-Senior, hands-on IC