Founding Unity Engineer
Core
Founding Unity Engineer building a shared technical foundation and shipping playable games for a new game portfolio.
Role type
Founding Unity Engineer (hands-on builder)
Builds
Playable game builds and reusable technical frameworks
Domain
Game Development / Unity
Required skills
Unity, C#, scalable gameplay architecture, ScriptableObjects, data-driven design, Unity UI/Canvas, Addressables, Dependency Injection, Git, profiling, optimization
Preferred skills
Multiplayer, Steam publishing, telemetry, build automation, UniTask, DOTween, NavMesh, AI, Shader Graph
Technologies
Unity, C#, Zenject, VContainer, Git, UniTask, DOTween, Shader Graph
Responsibilities
Design scalable gameplay architecture, develop gameplay mechanics, ship production-ready builds, build reusable frameworks, set engineering standards, integrate assets and plugins, optimize and debug builds
Seniority
Senior, hands-on IC
