CareerPlan

Founding Unity Engineer

RemoteFull-time2026-10-19 → 2026-11-10
Remote

Core

Founding Unity Engineer building a shared technical foundation and shipping playable games for a new game portfolio.

Role type

Founding Unity Engineer (hands-on builder)

Builds

Playable game builds and reusable technical frameworks

Domain

Game Development / Unity

Required skills

Unity, C#, scalable gameplay architecture, ScriptableObjects, data-driven design, Unity UI/Canvas, Addressables, Dependency Injection, Git, profiling, optimization

Preferred skills

Multiplayer, Steam publishing, telemetry, build automation, UniTask, DOTween, NavMesh, AI, Shader Graph

Technologies

Unity, C#, Zenject, VContainer, Git, UniTask, DOTween, Shader Graph

Responsibilities

Design scalable gameplay architecture, develop gameplay mechanics, ship production-ready builds, build reusable frameworks, set engineering standards, integrate assets and plugins, optimize and debug builds

Seniority

Senior, hands-on IC