《三角洲行动》硬表面概念设计师
Core
Concept design for hard-surface assets including weapons, vehicles, and props in a game.
Role type
Senior hard-surface concept designer (FPS)
Builds
In-game weapons, vehicles, props, and commercial skins
Domain
Video games, First-Person Shooter (FPS)
Deliverable
product features
Required skills
Hard-surface design, 3D modeling, firearm knowledge, internal structure understanding, modification design, modern light weapon design, commercial skin design
Preferred skills
Communication with planners and developers, artistic fundamentals, teamwork, passion for FPS, light weapon enthusiast
Technologies
3D modeling tools
Responsibilities
Design hard-surface concepts for weapons, vehicles, and props; Design integrated skill props including appearance and creative concepts; Design commercial skins for weapons and vehicles; Provide feedback on outsourced design content and ensure product quality within versions
Seniority
Mid-level, hands-on IC