《暗区突围》手游-游戏音频策划
Core
Design, produce, and implement audio for firearms and melee weapons in a long-term FPS mobile game, including skin customization and performance optimization.
Role type
Senior IC game audio designer (FPS weapons)
Builds
Audio assets and middleware integration for a mobile FPS game
Domain
Mobile gaming, FPS
Required skills
Wwise, DAW, audio post-production, loudness standards, spatial audio, HRTF, Unreal Engine audio modules, FPS audio design, sound design, asset creation, middleware integration, performance optimization
Preferred skills
Experience with tactical shooter/hardcore realistic/fast-paced competitive FPS genres, ability to translate subjective listening to design parameters
Technologies
Wwise, DAW, Unreal Engine
Responsibilities
Design and implement audio for firearms and melee weapons; Create themed audio for weapon skins and accessories; Optimize audio performance (concurrency, CPU/memory, resource loading); Iterate weapon audio based on version updates and player feedback
Seniority
Senior, hands-on IC
