《怪物猎人:旅人》-界面设计师(UI)
Core
Design system visual direction, full-process UI design, and packaging for a Monster Hunter game, ensuring consistency with the game's worldview and product needs.
Role type
Senior UI Designer (Game)
Builds
Game UI systems, high-concept packaging assets, and Figma component libraries
Domain
Gaming / Entertainment
Deliverable
product features
Required skills
System visual design, Figma, Adobe Creative Suite, multi-platform UI adaptation, information hierarchy, typography
Preferred skills
Multi-end product experience, localization standards
Technologies
Figma, Adobe Photoshop, Adobe Illustrator, Adobe After Effects
Responsibilities
Propose system creative visual directions based on game worldview and product requirements; Complete full-process UI design, asset slicing, and maintain Figma component libraries within visual standards; Design high-concept packaging assets consistent with the Monster Hunter product tone; Collaborate closely with planners, motion designers, and programmers to ensure high-quality design delivery.