《逆战:未来》-数值策划
Core
Design, simulate, and configure gameplay and combat balance systems for a mobile shooter game, optimizing based on modeling and test data.
Role type
Senior IC game systems designer (combat/balance)
Builds
Gameplay mechanics and combat balance configurations for a mobile shooter
Domain
Mobile gaming, shooter genre
Required skills
Game balance modeling, combat system design, data analysis, system iteration, cross-functional collaboration
Preferred skills
Shooter game experience, high-pressure environment adaptability
Technologies
Game engines, data analysis tools
Responsibilities
Design and configure gameplay and combat balance modules; Analyze modeling and test data to define optimization directions; Collaborate with combat, system, and level designers to iterate gameplay; Follow up on testing, gather user feedback, and perform data analysis for continuous optimization.