CareerPlan

Technology Platform-技术美术(动画)

Shenzhen, ChinaFull-time2026-10-21 → 2026-10-22

Core

Design and implement high-fidelity facial expression systems and character physical simulations (cloth, secondary motion) for realistic 3A games using Unreal Engine 5.

Role type

Senior Technical Artist (Animation & Physics)

Builds

Real-time facial rigging, blendshape systems, and character physics solutions for production games.

Domain

Game Development / Real-time Rendering / Animation

Required skills

Facial rigging, Blendshape systems, Motion capture data processing, UE5 Chaos Cloth, AnimDynamics, Python scripting, Maya/3ds Max, IK/FK switching, Retargeting

Preferred skills

Motion Matching, Facial animation, Physics simulation, Tool development

Technologies

Unreal Engine 5, UE Chaos Cloth, AnimDynamics, Python, Maya, 3ds Max, C++, Blueprint

Responsibilities

Design facial rig/blendshape solutions and capture data pipelines; Implement and optimize character physics (cloth, secondary motion); Build animation pipelines for mocap and retargeting; Develop tools and scripts to boost art production efficiency; Collaborate to solve technical animation challenges like collision and IK switching.

Seniority

Senior, hands-on IC