Technology Platform-技术美术(动画)
Core
Design and implement high-fidelity facial expression systems and character physical simulations (cloth, secondary motion) for realistic 3A games using Unreal Engine 5.
Role type
Senior Technical Artist (Animation & Physics)
Builds
Real-time facial rigging, blendshape systems, and character physics solutions for production games.
Domain
Game Development / Real-time Rendering / Animation
Required skills
Facial rigging, Blendshape systems, Motion capture data processing, UE5 Chaos Cloth, AnimDynamics, Python scripting, Maya/3ds Max, IK/FK switching, Retargeting
Preferred skills
Motion Matching, Facial animation, Physics simulation, Tool development
Technologies
Unreal Engine 5, UE Chaos Cloth, AnimDynamics, Python, Maya, 3ds Max, C++, Blueprint
Responsibilities
Design facial rig/blendshape solutions and capture data pipelines; Implement and optimize character physics (cloth, secondary motion); Build animation pipelines for mocap and retargeting; Develop tools and scripts to boost art production efficiency; Collaborate to solve technical animation challenges like collision and IK switching.
Seniority
Senior, hands-on IC