艺术部-3A级开放世界-动作设计师(杭州)
Core
Create and implement high-quality character/biome/environment animations for AAA open-world games, integrating with gameplay and visual style.
Role type
Senior IC motion designer (action)
Builds
Character animations, creature animations, environmental animations, and dynamic performance resources for open-world games.
Domain
Video game development, AAA open-world action
Required skills
UE engine, Maya or Max, character animation, creature animation, environmental animation, cloth simulation, hair simulation, dynamic simulation, anatomy knowledge, biome movement patterns
Preferred skills
Time management, workflow optimization, mentoring
Technologies
Unreal Engine, Maya, 3ds Max
Responsibilities
Create and implement high-quality character/biome/environment animations; Collaborate with art and tech teams to ensure animation integration; Participate in core protagonist gameplay and skill design; Manage outsourcing quality review, progress tracking, and asset recovery; Optimize workflows and time management; Innovate high-quality dynamic performance resources based on narrative needs.