J3-UE5微恐射击-资深3D动作(怪物向)
Core
Lead monster character and weapon action design for a horror-themed shooter, focusing on shooting, melee, dodging, and skill release systems.
Role type
Senior 3D Action Designer (Monster-focused)
Builds
Action systems and combat mechanics for a horror shooter game
Domain
Video Games / 3D Animation / Unreal Engine 5
Required skills
Monster action design, Weapon animation design, State machine design, Physics interaction systems, Motion capture data cleanup, Animation layering, IK adaptation, FPS/TPS combat rhythm understanding, UE5 Animation Systems (Motion Warping, Motion Matching, Control Rig, Physics Animation), Team management
Preferred skills
None stated
Technologies
Unreal Engine 5, Motion Warping, Motion Matching, Control Rig
Responsibilities
Lead monster and weapon action design for core combat systems; Collaborate with design and engineering to define state machines and physics interactions; Oversee action team output and enforce development standards; Partner with engineering and design to create innovative action mechanics; Control overall action style to match game world and character settings
Seniority
Senior, hands-on IC with team management