CareerPlan

J3-UE5微恐射击-资深3D动作(怪物向)

Shenzhen, ChinaFull-time2026-10-16 → 2026-11-10

Core

Lead monster character and weapon action design for a horror-themed shooter, focusing on shooting, melee, dodging, and skill release systems.

Role type

Senior 3D Action Designer (Monster-focused)

Builds

Action systems and combat mechanics for a horror shooter game

Domain

Video Games / 3D Animation / Unreal Engine 5

Required skills

Monster action design, Weapon animation design, State machine design, Physics interaction systems, Motion capture data cleanup, Animation layering, IK adaptation, FPS/TPS combat rhythm understanding, UE5 Animation Systems (Motion Warping, Motion Matching, Control Rig, Physics Animation), Team management

Preferred skills

None stated

Technologies

Unreal Engine 5, Motion Warping, Motion Matching, Control Rig

Responsibilities

Lead monster and weapon action design for core combat systems; Collaborate with design and engineering to define state machines and physics interactions; Oversee action team output and enforce development standards; Partner with engineering and design to create innovative action mechanics; Control overall action style to match game world and character settings

Seniority

Senior, hands-on IC with team management