OG项目组-资深3D动画师
Core
Creating and refining core 3C animations (movement, shooting, dodging, climbing, fighting) for third-person shooter and melee games.
Role type
Senior 3C Animation Engineer (UE5)
Builds
Character animation assets and 3C systems for third-person action games
Domain
Video Games / Third-Person Shooter / Melee
Required skills
MotionBuilder, Maya, Motion Capture data editing, UE5 Animation System (State Machine, Layered Blend, Aim Offset, Animation Montage), Hand-key animation, Realistic style action design, Debug tool design
Preferred skills
Debug tool or animation test scene design experience
Responsibilities
Create and refine core 3C animations (walking, running, turning, jumping, shooting, dodging, climbing, sliding, fighting); Build and assist in setting up UE5 animation state machines and blueprints; Collaborate with programmers and TAs to define asset structures and production standards for 3C actions; Work with designers to establish character response rhythms and feedback standards; Select actors, guide motion capture performances, and edit/refine mocap data; Develop 3C action testing workflows and debug tools; Mentor junior animators to optimize workflows and improve overall quality.