CareerPlan

OG项目组-资深3D动画师

Shenzhen, ChinaFull-time2026-10-30 → 2026-11-10

Core

Creating and refining core 3C animations (movement, shooting, dodging, climbing, fighting) for third-person shooter and melee games.

Role type

Senior 3C Animation Engineer (UE5)

Builds

Character animation assets and 3C systems for third-person action games

Domain

Video Games / Third-Person Shooter / Melee

Required skills

MotionBuilder, Maya, Motion Capture data editing, UE5 Animation System (State Machine, Layered Blend, Aim Offset, Animation Montage), Hand-key animation, Realistic style action design, Debug tool design

Preferred skills

Debug tool or animation test scene design experience

Responsibilities

Create and refine core 3C animations (walking, running, turning, jumping, shooting, dodging, climbing, sliding, fighting); Build and assist in setting up UE5 animation state machines and blueprints; Collaborate with programmers and TAs to define asset structures and production standards for 3C actions; Work with designers to establish character response rhythms and feedback standards; Select actors, guide motion capture performances, and edit/refine mocap data; Develop 3C action testing workflows and debug tools; Mentor junior animators to optimize workflows and improve overall quality.