D2项目组-游戏主程序
Core
Designing and leading the technical architecture, core client systems, and visual/technical pipelines for a game project from 0 to 1.
Role type
Senior IC Lead Game Client Engineer (Architecture & Technical Art)
Builds
Game client core frameworks, resource systems, rendering pipelines, and toolchains
Domain
Video Games / Client-side Development
Required skills
Game engine architecture, C++ / C# programming, System design, Rendering optimization, Performance tuning, Toolchain development, Technical leadership, Cross-platform development
Preferred skills
0-1 project experience, Technical Art pipeline setup, Shader and material optimization, Team building
Technologies
Unity, Unreal Engine, C++, C#
Responsibilities
Design client core frameworks, resource, rendering, network, and data systems; Evaluate and select game engines and third-party solutions; Optimize rendering, performance, and cross-platform compatibility; Build technical art standards and content production pipelines; Solve complex technical bottlenecks and performance issues; Lead technical team recruitment and mentorship; Collaborate with product, art, and design teams to drive project delivery.
Seniority
Senior, hands-on IC with leadership responsibilities