CareerPlan

D2项目组-游戏主程序

Shenzhen, ChinaFull-time2026-10-30 → 2026-11-10

Core

Designing and leading the technical architecture, core client systems, and visual/technical pipelines for a game project from 0 to 1.

Role type

Senior IC Lead Game Client Engineer (Architecture & Technical Art)

Builds

Game client core frameworks, resource systems, rendering pipelines, and toolchains

Domain

Video Games / Client-side Development

Required skills

Game engine architecture, C++ / C# programming, System design, Rendering optimization, Performance tuning, Toolchain development, Technical leadership, Cross-platform development

Preferred skills

0-1 project experience, Technical Art pipeline setup, Shader and material optimization, Team building

Technologies

Unity, Unreal Engine, C++, C#

Responsibilities

Design client core frameworks, resource, rendering, network, and data systems; Evaluate and select game engines and third-party solutions; Optimize rendering, performance, and cross-platform compatibility; Build technical art standards and content production pipelines; Solve complex technical bottlenecks and performance issues; Lead technical team recruitment and mentorship; Collaborate with product, art, and design teams to drive project delivery.

Seniority

Senior, hands-on IC with leadership responsibilities