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开放世界-游戏服务端开发工程师-战斗方向(上海)

Hangzhou, China💼 Full-time🗓 2026-09-28

Core

Develop and iterate combat systems within the Unreal Engine for open-world games, ensuring stability and performance.

Role type

Senior IC game server-side engineer (combat systems)

Builds

Combat systems and foundational infrastructure for open-world games

Domain

Gaming (Open-world, 3A)

Deliverable

production ML models | product features

Required skills

C++, Lua scripting, Unreal Engine (UE), combat system architecture, performance optimization, memory management, animation systems, VFX integration

Preferred skills

GAS (Gameplay Ability System), 3A game experience, AI programming

Responsibilities

Design clear module division and data flows for combat systems; Optimize game runtime performance including memory and rendering efficiency; Collaborate with design, art, and client teams to tune combat performance; Build and optimize foundational infrastructure systems.

Seniority

Senior, hands-on IC

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