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《三角洲行动》玩法策划

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Design and implement enemy and boss gameplay mechanics within a large-scale PVPVE shooting game map, ensuring aesthetic quality and combat system stability.

Role type

Senior Gameplay Designer (PVE/PVPVE)

Builds

Large-scale PVPVE game maps with enemies and bosses

Domain

Gaming, Shooter, PVE/PVPVE

Required skills

PVE gameplay design, Enemy/Boss design, UE Blueprints, Behavior Trees, Combat system design, Game prototyping, Aesthetic design, Game deconstruction

Preferred skills

Realistic题材 experience, Strong logical thinking, High-pressure tolerance, Excellent communication

Technologies

Unreal Engine, Blueprints, AI coding

Responsibilities

Design enemy and boss mechanics for large PVPVE maps; Collaborate on concept art, animation, VFX, and story for enemies; Create gameplay design documents and build prototypes using Blueprints/AI; Design and tune enemy behavior trees and combat systems; Optimize design frameworks and production pipelines.

Seniority

Senior, hands-on IC

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