《三角洲行动》玩法策划
Core
Design and implement enemy and boss gameplay mechanics within a large-scale PVPVE shooting game map, ensuring aesthetic quality and combat system stability.
Role type
Senior Gameplay Designer (PVE/PVPVE)
Builds
Large-scale PVPVE game maps with enemies and bosses
Domain
Gaming, Shooter, PVE/PVPVE
Required skills
PVE gameplay design, Enemy/Boss design, UE Blueprints, Behavior Trees, Combat system design, Game prototyping, Aesthetic design, Game deconstruction
Preferred skills
Realistic题材 experience, Strong logical thinking, High-pressure tolerance, Excellent communication
Technologies
Unreal Engine, Blueprints, AI coding
Responsibilities
Design enemy and boss mechanics for large PVPVE maps; Collaborate on concept art, animation, VFX, and story for enemies; Create gameplay design documents and build prototypes using Blueprints/AI; Design and tune enemy behavior trees and combat systems; Optimize design frameworks and production pipelines.
Seniority
Senior, hands-on IC