Level Designer
Core
Design and build levels for mobile puzzle games from concept to in-engine implementation, tuning difficulty and analyzing player performance.
Role type
Level Designer
Builds
Mobile puzzle game levels
Domain
Mobile Games / Puzzle
Required skills
Level design, difficulty curve tuning, playtest execution, A/B testing, analytics interpretation, systems thinking, documentation
Preferred skills
Portfolio of shipped levels, cross-functional collaboration
Technologies
Game engines, analytics dashboards
Responsibilities
Design and build levels from concept to implementation, monitor level performance metrics, tune difficulty curves, run playtests, participate in A/B tests, maintain design documentation, prototype new challenge types