《三角洲行动》-游戏AI开发工程师
Core
Develop and optimize AI behaviors for NPCs and bots in mobile and PC games, focusing on reinforcement learning and performance.
Role type
Game AI Engineer (Unreal Engine)
Builds
AI-driven NPCs and bots for FPS and other game genres
Domain
Video Games / Artificial Intelligence
Deliverable
production ML models
Required skills
C++, Unreal Engine 4/5, Behavior Trees, AI Perception, Reinforcement Learning, Linux, Data Structures & Algorithms, Computer Networks
Preferred skills
FPS game AI experience, strong self-drive, communication skills
Technologies
Unreal Engine, C++, Blueprints, Linux
Responsibilities
Develop AI behaviors for NPCs and bots; Implement and optimize AI systems (perception, pathfinding, action, synchronization); Collaborate with design and animation teams; Debug and fix AI issues; Optimize AI performance and resolve bottlenecks; Build and iterate AI numerical analysis systems.
Seniority
Mid-level, hands-on IC