次世代写实场景概念设计师(高级/专家)
Core
Next-gen photorealistic environment concept design for high-fidelity games, including world-building atmosphere, landmark concepts, and cinematic keyframes.
Role type
Senior IC next-gen photorealistic environment concept artist
Builds
Photorealistic game environments (sci-fi, modern, realistic) for PC/console/high-end cross-platform titles
Domain
Video game development, next-gen photorealistic art
Required skills
Photorealistic concept art, perspective, lighting, color theory, composition, architectural styles, industrial design, 3D modeling (Blender/ZBrush/Maya/3ds Max/SketchUp), Unreal Engine 5, AIGC tools
Preferred skills
Cinematic storytelling, post-processing, technical art collaboration, AI workflow integration
Technologies
Unreal Engine 5, Blender, ZBrush, Maya, 3ds Max, SketchUp, 3DCoat
Responsibilities
Create macro world atmosphere and landmark concept art; Produce orthographic views and material specs for 3D teams; Collaborate with level designers on gameplay integration; Optimize scene lighting and atmosphere in-engine; Establish visual style standards and benchmarks.
Seniority
Senior, hands-on IC