CareerPlan

Graphics Software Content Engineer

Orlando, United States of AmericaFull-time2026-10-15 → 2026-11-10

Core

Design and build workloads for GPU architectural validation and design verification to ensure Apple GPUs meet quality and efficiency standards.

Role type

Graphics Software Content Engineer (GPU validation)

Builds

GPU architectural validation and design verification workloads

Domain

Semiconductor / Graphics Hardware

Deliverable

production ML models

Required skills

C/C++ programming, GPU validation workload design, bit-accurate modeling, hardware verification, debugging logic and silicon issues

Preferred skills

Graphics rendering algorithms, GPU APIs (Metal, OpenGL, DirectX, Vulkan, CUDA), hardware architecture knowledge, design verification experience

Technologies

C/C++, Metal, OpenGL, DirectX, Vulkan, CUDA

Responsibilities

Develop critical workloads for GPU validation (architecture, functionality, performance, power); Work with GPU hardware teams from design bring-up through post-silicon to identify and debug issues; Work with GPU software teams during driver bring-up to resolve software issues; Create bit-accurate C/C++ models for hardware verification

Seniority

Mid-level, hands-on IC