Graphics Software Content Engineer
Core
Design and build workloads for GPU architectural validation and design verification to ensure Apple GPUs meet quality and efficiency standards.
Role type
Graphics Software Content Engineer (GPU validation)
Builds
GPU architectural validation and design verification workloads
Domain
Semiconductor / Graphics Hardware
Deliverable
production ML models
Required skills
C/C++ programming, GPU validation workload design, bit-accurate modeling, hardware verification, debugging logic and silicon issues
Preferred skills
Graphics rendering algorithms, GPU APIs (Metal, OpenGL, DirectX, Vulkan, CUDA), hardware architecture knowledge, design verification experience
Technologies
C/C++, Metal, OpenGL, DirectX, Vulkan, CUDA
Responsibilities
Develop critical workloads for GPU validation (architecture, functionality, performance, power); Work with GPU hardware teams from design bring-up through post-silicon to identify and debug issues; Work with GPU software teams during driver bring-up to resolve software issues; Create bit-accurate C/C++ models for hardware verification
Seniority
Mid-level, hands-on IC