CareerPlan

Principal Design Engineer, Interactive Graphics, Copilot

United States, Multiple Locations, Multiple LocationsFull-time2026-10-07 → 2026-11-10

Core

Conceive, sketch in code, and refine distinctive interactive experiences, including code-driven motion, custom shaders, and procedural visuals that respond to user input and product state.

Role type

Principal Design Engineer (Interactive Graphics, Copilot)

Builds

Production-ready components, reusable motion and graphics primitives, and tools for AI/assistant interactions.

Domain

Interactive graphics, real-time browser graphics, AI/assistant experiences

Deliverable

production ML models | product features

Required skills

Hands-on coded motion and interaction design, real-time browser graphics (WebGL/WebGPU), custom shader development (GLSL/WGSL), JavaScript/TypeScript, component architecture, asynchronous state, input handling, rendering fundamentals, profiling and optimizing browser performance, accessibility implementation, design-engineering partnership, mentorship

Preferred skills

Deeper WebGPU/compute/GPU profiling experience, building reusable motion or graphics systems, designing for AI/assistant experiences, sharing craft through technical writing or open-source contributions

Technologies

WebGL, WebGPU, GLSL, WGSL, JavaScript, TypeScript, Three.js, React Three Fiber, GSAP, Motion

Responsibilities

Create code-driven motion and custom shaders; develop production-ready components and integrate them with product engineering; profile CPU/GPU work and optimize performance; build accessible, reduced-motion, and non-GPU alternatives; mentor designers and engineers through critique and code review; document artistic and technical choices; turn explorations into reusable primitives and tools.

Seniority

Principal, hands-on IC with mentorship