Senior Lighting Artist - Gears of War - The Coalition (12-Month Fixed Term Contract)
Core
Create industry-leading real-time lighting for in-game spaces to support narrative, art direction, and gameplay objectives while meeting performance targets.
Role type
Senior Lighting Artist
Builds
In-game environments and visual effects for a major action game franchise
Domain
Video Game Development / Real-time Rendering
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Real-time and pre-rendered lighting principles, dynamic lighting, light baking, sub-surface scattering, HDR, physically based rendering, composition, color theory, performance optimization, cross-disciplinary collaboration, best practice establishment, team coaching
Preferred skills
Real-world photography, cinematography, and lighting background
Technologies
Maya, 3DS Max, Photoshop, Mental Ray, Substance Designer, Substance Painter, Zbrush, SideFX Houdini, After Effects, Unity, Unreal Engine, Frostbite, Crytek, Snowdrop
Responsibilities
Translate conceptual illustrations into outstanding real-time lighting visuals, work with art and engineering teams to solve difficult visual challenges, develop and maintain understanding of current lighting techniques and trends, establish new best practices and coach team members, balance great visuals with optimal game performance
Seniority
Senior, hands-on IC