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Senior Lighting Artist - Gears of War - The Coalition (12-Month Fixed Term Contract)

Canada, British Columbia, Vancouver💼 Contract🗓 2026-08-21 → 2026-09-26

Core

Create industry-leading real-time lighting for in-game spaces to support narrative, art direction, and gameplay objectives while meeting performance targets.

Role type

Senior Lighting Artist

Builds

In-game environments and visual effects for a major action game franchise

Domain

Video Game Development / Real-time Rendering

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Real-time and pre-rendered lighting principles, dynamic lighting, light baking, sub-surface scattering, HDR, physically based rendering, composition, color theory, performance optimization, cross-disciplinary collaboration, best practice establishment, team coaching

Preferred skills

Real-world photography, cinematography, and lighting background

Technologies

Maya, 3DS Max, Photoshop, Mental Ray, Substance Designer, Substance Painter, Zbrush, SideFX Houdini, After Effects, Unity, Unreal Engine, Frostbite, Crytek, Snowdrop

Responsibilities

Translate conceptual illustrations into outstanding real-time lighting visuals, work with art and engineering teams to solve difficult visual challenges, develop and maintain understanding of current lighting techniques and trends, establish new best practices and coach team members, balance great visuals with optimal game performance

Seniority

Senior, hands-on IC

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