[Art] Lighting Artist Senior (active)
Core
Create scenes that elevate storytelling, gameplay, and atmosphere by defining mood and shaping player experience across environments and cinematics.
Role type
Senior IC lighting artist (real-time game engine)
Builds
Real-time game environments and cinematics
Domain
Video game development, real-time rendering
Required skills
Unreal Engine 5 lighting systems, static light baking, DCC tools (Maya/3ds Max), real-time rendering optimization, PBR workflows, color composition, mood direction, performance profiling
Preferred skills
Cinematic/stylized lighting, virtual production, color grading, tone mapping, HDR workflows, Blueprint scripting
Technologies
Unreal Engine 5, Lumen, Lightmass, Maya, 3ds Max
Responsibilities
Collaborate with Map Leads to establish lighting design; Define and maintain visual style and mood; Ensure lighting enhances gameplay readability and narrative; Implement and optimize lighting setups; Address production issues and bugs; Balance creative goals with performance constraints; Contribute to workflow development and documentation; Provide feedback to peers for consistency.
Seniority
Senior, hands-on IC