CareerPlan

[Art] Lighting Artist Senior (active)

PolandFull-time2026-10-19 → 2026-11-10

Core

Create scenes that elevate storytelling, gameplay, and atmosphere by defining mood and shaping player experience across environments and cinematics.

Role type

Senior IC lighting artist (real-time game engine)

Builds

Real-time game environments and cinematics

Domain

Video game development, real-time rendering

Required skills

Unreal Engine 5 lighting systems, static light baking, DCC tools (Maya/3ds Max), real-time rendering optimization, PBR workflows, color composition, mood direction, performance profiling

Preferred skills

Cinematic/stylized lighting, virtual production, color grading, tone mapping, HDR workflows, Blueprint scripting

Technologies

Unreal Engine 5, Lumen, Lightmass, Maya, 3ds Max

Responsibilities

Collaborate with Map Leads to establish lighting design; Define and maintain visual style and mood; Ensure lighting enhances gameplay readability and narrative; Implement and optimize lighting setups; Address production issues and bugs; Balance creative goals with performance constraints; Contribute to workflow development and documentation; Provide feedback to peers for consistency.

Seniority

Senior, hands-on IC