CareerPlan

Softwarearchitekt Planetarien mit Schwerpunkt C++ u. 3D-Computergrafik (m/w/x)

JenaFull-time2026-05-07 → 2026-11-13

Core

Architecting and developing the next generation of 3D planetarium software for visual exploration of the universe and astronomical demonstrations.

Role type

Senior Software Architect (Real-time 3D Graphics)

Builds

3D planetarium software for visual projection on multiprojector systems and device control

Domain

Consumer electronics / Real-time 3D Computer Graphics

Deliverable

production ML models | product features

Required skills

C++ (17/20), STL, 3D Computer Graphics, Vulkan/OpenGL/Direct3D, Shaders, Algorithms & Data Structures, UML, Git, Visual Studio

Preferred skills

Project leadership, Agile environment experience, Real-time 3D Graphics architecture design

Technologies

C++, C++17, C++20, STL, Vulkan, OpenGL, Direct3D, Visual Studio, Git, UML

Responsibilities

Participate in software development for digital projection on multiprojector systems; Develop and extend software architecture using state-of-the-art 3D graphics; Lead and sub-lead projects

Seniority

Senior, hands-on IC with project leadership