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Softwarearchitekt Planetarien mit Schwerpunkt C++ u. 3D-Computergrafik (m/w/x)

Jena💼 Full-time🗓 2026-05-07 → 2026-07-31

Core

Designing the next generation of 3D planetarium software for visual exploration of the universe and audiovisual content playback on multiprojector systems.

Role type

Senior Software Architect (Real-time 3D Computer Graphics)

Builds

3D planetarium software for visual universe exploration and device control

Domain

Consumer electronics / Real-time 3D Computer Graphics

Deliverable

production ML models | product features

Required skills

C++17/20, STL, 3D Computer Graphics algorithms, Vulkan/OpenGL/Direct3D, Shaders, efficient data structures, UML, Git, Windows application development

Preferred skills

Project leadership, agile environment experience, mathematical foundations for graphics

Technologies

C++, C++17, C++20, STL, Vulkan, OpenGL 3.3, Direct3D 10, Visual Studio, Git, UML

Responsibilities

Participate in software development for digital projection on multiprojector systems, extend software architecture, implement components using state-of-the-art 3D graphics, lead sub-projects

Seniority

Senior, hands-on IC with project leadership

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