Softwarearchitekt Planetarien mit Schwerpunkt C++ u. 3D-Computergrafik (m/w/x)
Core
Architecting and developing the next generation of 3D planetarium software for visual exploration of the universe and astronomical demonstrations.
Role type
Senior Software Architect (Real-time 3D Graphics)
Builds
3D planetarium software for visual projection on multiprojector systems and device control
Domain
Consumer electronics / Real-time 3D Computer Graphics
Deliverable
production ML models | product features
Required skills
C++ (17/20), STL, 3D Computer Graphics, Vulkan/OpenGL/Direct3D, Shaders, Algorithms & Data Structures, UML, Git, Visual Studio
Preferred skills
Project leadership, Agile environment experience, Real-time 3D Graphics architecture design
Technologies
C++, C++17, C++20, STL, Vulkan, OpenGL, Direct3D, Visual Studio, Git, UML
Responsibilities
Participate in software development for digital projection on multiprojector systems; Develop and extend software architecture using state-of-the-art 3D graphics; Lead and sub-lead projects
Seniority
Senior, hands-on IC with project leadership