Softwarearchitekt Planetarien mit Schwerpunkt C++ u. 3D-Computergrafik (m/w/x)
Core
Designing the next generation of 3D planetarium software for visual exploration of the universe and audiovisual content playback on multiprojector systems.
Role type
Senior Software Architect (Real-time 3D Computer Graphics)
Builds
3D planetarium software for visual universe exploration and device control
Domain
Consumer electronics / Real-time 3D Computer Graphics
Deliverable
production ML models | product features
Required skills
C++17/20, STL, 3D Computer Graphics algorithms, Vulkan/OpenGL/Direct3D, Shaders, efficient data structures, UML, Git, Windows application development
Preferred skills
Project leadership, agile environment experience, mathematical foundations for graphics
Technologies
C++, C++17, C++20, STL, Vulkan, OpenGL 3.3, Direct3D 10, Visual Studio, Git, UML
Responsibilities
Participate in software development for digital projection on multiprojector systems, extend software architecture, implement components using state-of-the-art 3D graphics, lead sub-projects
Seniority
Senior, hands-on IC with project leadership