Systems Designer
Core
Design and develop game systems, mechanics, and content for interactive experiences based on Disney, Pixar, Star Wars, and Marvel properties.
Role type
Systems Designer (Game Development)
Builds
Interactive games and live service experiences for Disney IP
Domain
Video Games / Interactive Entertainment
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Game development, Unreal Engine, UEFN, Verse scripting, C++, Blueprints, Systems design, Gameplay mechanics design, Progression design, Economy design, Combat design, 3C design (Character, Control, Camera), Mathematics, Statistics, Probability, Visual scripting, MS Excel
Preferred skills
Knowledge of Disney IP lore and aesthetics, Creative problem-solving, Experience with Unity
Technologies
Unreal Engine, UEFN, Verse, C++, Blueprints, Unity, MS Office
Responsibilities
Create game content using Unreal Engine and UEFN; Design and develop systems, content, and features from core mechanics to metagame systems; Write, update, and maintain detailed systems design documentation; Support multidisciplinary teams to implement gameplay features from concept to release.
Seniority
Mid-level (3+ years experience)