Senior Crowd Technical Director(Expression Of Interest)
Core
Creating crowd simulations for CG scenes, populating cities and large-scale environments, and choreographing battles using proprietary or off-the-shelf software.
Role type
Senior Technical Director (Crowds)
Builds
CG scenes for feature-film productions
Domain
VFX / Computer Graphics
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Houdini, Maya, Linux, crowd simulation, motion capture, clip-based animation, asset integration, scene setup, motion choreography, skeletal retargeting, pipeline troubleshooting
Preferred skills
Mel, Python, Maya-to-Houdini workflow, behavioral observation of crowds
Technologies
Houdini, Maya, Linux
Responsibilities
Creating motion of crowds, animation and simulations on shots or sequences, setting up and troubleshooting crowd simulations, agent creation and motion choreography, collaborating with R&D and Production Engineers, mentoring entry-level artists, communicating with Artists and Leads regarding schedules and feedback, shot set up and troubleshooting technical issues
Seniority
Senior, hands-on IC