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Sr. Staff/Principal Engineer — GPU Driver & Systems Software

San Diego, CA 💼 Full-time🗓 2026-06-09 → 2026-07-22

Core

Architect, develop, and optimize full-stack GPU software including drivers, firmware, and APIs to maximize silicon performance and drive next-generation GPU designs.

Role type

Sr. Staff/Principal GPU Driver & Systems Software Engineer

Builds

GPU drivers, kernel-mode software, firmware, and performance-optimized compute/graphics stacks

Domain

Semiconductor hardware / GPU systems software

Deliverable

production ML models | product features | infrastructure

Required skills

GPU driver development, kernel-mode programming, GPU firmware engineering, performance optimization, hardware/software co-design, Vulkan, DirectX, OpenGL ES, OpenCL, memory management, scheduling algorithms

Preferred skills

Architecture and micro-architecture collaboration, compiler team interaction, complex debugging, technical mentorship

Technologies

Vulkan, DirectX, OpenGL ES, OpenCL

Responsibilities

Architect and optimize features for industry-standard graphics and compute APIs; Work deep in kernel-mode drivers and GPU firmware to improve hardware control and execution efficiency; Identify and eliminate performance bottlenecks across the driver stack; Partner with Architecture and Micro-architecture teams to influence next-generation GPU design; Lead complex debug efforts and mentor engineers

Seniority

Sr. Staff/Principal, hands-on IC with technical leadership

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