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Staff Engineer-GPU Compiler Developer

Cambourne💼 Full-time🗓 2026-06-24 → 2026-07-22

Core

Designing and optimizing GPU compiler software architecture, pipelines, and transformations for MediaTek's SoC graphics IP.

Role type

Staff GPU Compiler Developer

Builds

GPU compiler pipelines and optimizations for mobile SoC, laptop, IoT, AI, VR/AR, and automotive markets

Domain

Semiconductor / GPU Graphics / Compiler Engineering

Deliverable

production ML models | product features | infrastructure

Required skills

GPU compiler architecture, pipeline development, linking, code optimization, performance tuning, power optimization, API implementation, hardware collaboration, code generation debugging, architecture analysis

Preferred skills

None stated

Technologies

None explicitly listed

Responsibilities

Define GPU compiler software architecture and interfaces; Develop/implement GPU compiler pipeline, linking, and optimizations; Collaborate with Driver and HW teams on new API & HW features; Improve/tune performance and power consumption; Analyze and debug code generation issues; Analyze and influence future GPU architectures

Seniority

Staff, hands-on IC

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