Staff Engineer-GPU Compiler Developer
Core
Designing and optimizing GPU compiler software architecture, pipelines, and transformations for MediaTek's SoC graphics IP.
Role type
Staff GPU Compiler Developer
Builds
GPU compiler pipelines and optimizations for mobile SoC, laptop, IoT, AI, VR/AR, and automotive markets
Domain
Semiconductor / GPU Graphics / Compiler Engineering
Deliverable
production ML models | product features | infrastructure
Required skills
GPU compiler architecture, pipeline development, linking, code optimization, performance tuning, power optimization, API implementation, hardware collaboration, code generation debugging, architecture analysis
Preferred skills
None stated
Technologies
None explicitly listed
Responsibilities
Define GPU compiler software architecture and interfaces; Develop/implement GPU compiler pipeline, linking, and optimizations; Collaborate with Driver and HW teams on new API & HW features; Improve/tune performance and power consumption; Analyze and debug code generation issues; Analyze and influence future GPU architectures
Seniority
Staff, hands-on IC