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Backend Compiler Engineer - New College Grad 2026

US, CA, Santa Clara💼 Full-time💰 $108,000–$108,000🗓 2026-07-13 → 2026-08-01

Core

Constructing and emitting high-performance GPU machine instructions for graphics and compute workloads across complex parallel SIMT architectures.

Role type

Junior Backend Compiler Engineer

Builds

GPU machine code for graphics (OpenGL, Vulkan, DX) and compute (CUDA, PTX, OpenCL, Fortran, C++)

Domain

AI computing / GPU architecture / Compiler engineering

Deliverable

production ML models

Required skills

C/C++ programming, Compiler Design theory, LLVM code generation, Instruction scheduling, Software pipelining, Register allocation, GlobalISel, TableGen, LLVM IR, Machine IR (MIR)

Preferred skills

GPU and parallel architectures, CUDA/PTX, Graphics APIs (OpenGL, DX, Vulkan), Graduate coursework in Compiler Design

Technologies

CUDA, PTX, OpenGL, Vulkan, DX, LLVM, GlobalISel, TableGen

Responsibilities

Investigate problems and improvement opportunities within the NVIDIA Compiler Back End, Collaborate with global compiler, hardware, and application teams to oversee improvements and problem resolutions, Contribute to deep-learning compiler technology spanning architecture design and support

Seniority

Junior, entry-level IC

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